import java.awt.*;

public class SnakeHead extends GameObj{
    private String direction = "right";

    public String getDirection() {
        return direction;
    }

    public void setDirection(String direction) {
        this.direction = direction;
    }

    public SnakeHead(int x, int y, Image img) {
        super(x, y, img);
    }
    public void move(){
        switch (direction){
            case "right":
                x += 30;
                if(x > 600){
                    x = 0;
                }
                break;
        }
    }

    @Override
    public void painSelf(Graphics graphics) {
        super.painSelf(graphics);
        move();
    }
}
